Source Code : Light Demo

Java Is Open Source Programming Language You Can Download From Java and Java Libraries From http://www.oracle.com. Click Here to download
We provide this code related to title for you to solve your developing problem easily. Libraries which is import in this program you can download from http://www.oracle.com. Click Here or search from google with Libraries Name you get jar file related it

Light Demo

Light Demo
// From: http://www.micg.et.fh-stralsund.de/Java3D/java3D.htm#Bild1


import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class Licht extends Applet {

  /**
   * init Methoden fur die Darstellung als Applet
   */
  public void init() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();
    canvas3D = new Canvas3D(config);
    add("Center", canvas3D);
    BranchGroup szene = macheSzene();
    szene.compile();
    universe = new SimpleUniverse(canvas3D);
    universe.getViewingPlatform().setNominalViewingTransform();
    universe.addBranchGraph(szene);
  }

  /**
   * Erstellt den Szenegraphen
   * 
   * @return BranchGroup
   */
  public BranchGroup macheSzene() {
    BranchGroup objWurzel = new BranchGroup();
    // Transformation, 2 Rotationen:
    Transform3D drehung = new Transform3D();
    Transform3D drehung2 = new Transform3D();
    drehung.rotX(Math.PI / 4.0d);
    drehung2.rotY(Math.PI / 5.0d);
    drehung.mul(drehung2);
    TransformGroup objDreh = new TransformGroup(drehung);

    Sphere kugel = new Sphere(0.5f, Sphere.GENERATE_NORMALS, 50,
        makeAppearance());
    objWurzel.addChild(kugel);
    objWurzel.addChild(objDreh);

    //directes Licht
    DirectionalLight d_Licht = new DirectionalLight();
    d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d, 0.0d,
        0.0d), Double.MAX_VALUE));
    d_Licht.setColor(new Color3f(1.0f, 0.0f, 0.0f));
    Vector3f dir = new Vector3f(1.0f, 2.0f, -1.0f);
    dir.normalize();
    d_Licht.setDirection(dir);
    objWurzel.addChild(d_Licht);

    // ambient Licht
    AmbientLight a_licht = new AmbientLight();
    a_licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0f, 0.0f,
        0.0f), Double.MAX_VALUE));
    a_licht.setColor(new Color3f(1.0f, 0.0f, 0.0f));
    objWurzel.addChild(a_licht);

    return objWurzel;
  }

  /**
   * Wurfeldarstellung
   * 
   * @return Appearance
   */
  private Appearance makeAppearance() {
    Appearance a = new Appearance();
    Material mat = new Material();
    mat.setShininess(50.0f);
    mat.setDiffuseColor(new Color3f(1.0f, 0.0f, 0.0f));
    mat.setSpecularColor(new Color3f(0.0f, 0.0f, 0.0f));
    a.setMaterial(mat);
    return a;
  }

  /**
   * gibt speicher frei
   */
  public void destroy() {
    universe.removeAllLocales();
  }

  public static void main(String[] args) {
    frame = new MainFrame(new Licht(), 500, 500);
    frame.setTitle("Licht");
  }

  //---- Attribute -----------------------
  private SimpleUniverse universe;

  private Canvas3D canvas3D;

  private static Frame frame;
}

           
       

Thank with us