Source Code : 3D Math utilities

Java Is Open Source Programming Language You Can Download From Java and Java Libraries From http://www.oracle.com. Click Here to download
We provide this code related to title for you to solve your developing problem easily. Libraries which is import in this program you can download from http://www.oracle.com. Click Here or search from google with Libraries Name you get jar file related it

3D Math utilities

 
/*
 * $RCSfile: Math3D.java,v $
 *
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 *
 * $Revision: 1.6 $
 * $Date: 2007/08/28 16:42:24 $
 * $State: Exp $
 */

import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;
import javax.vecmath.Vector3d;
import javax.vecmath.Tuple3f;
import javax.vecmath.Matrix3d;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.media.j3d.BoundingBox;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.Bounds;

/**
 * 3D Math utilities
 *
 * @author Paul
 */;
public class Math3D {
    
    /**
     * Calculates the distance of a point from a line.
     * <p><code>
     *    x1----------------------------x2 <br>
     *                  |               <br>
     *                  | distance      <br>
     *                  |               <br>
     *                 point            <br>
     * </code>
     * <p>
     * The formula is <br>
     * <code>
     *      d = |(x2-x1) x (x1-p)| <br>
     *          ------------------ <br>
     *              |x2-x1|        <br>
     * </code>
     *
     * Where p=point, lineStart=x1, lineEnd=x2
     *
     */
    public static float pointLineDistance( final Point3f lineStart, 
                                           final Point3f lineEnd, 
                                           final Point3f point ) {
        Vector3f a = new Vector3f(lineEnd);
        a.sub(lineStart);
        
        Vector3f b = new Vector3f(lineStart);
        b.sub(point);
        
        Vector3f cross = new Vector3f();
        cross.cross(a,b);
        
        return cross.length()/a.length();
    }

    /**
     * Converts the Matrix into Euler angles (roll, pitch, yaw )
     */
    public static void toEuler( Matrix3d matrix, Vector3d euler ) {
        Vector3d v3d = new Vector3d();
        
        Vector3d zAxis = new Vector3d( 0, 0, -1 );
        Vector3d yAxis = new Vector3d( 0, 1, 0 );
        Vector3d xAxis = new Vector3d( 1, 0, 0 );

        v3d.set( xAxis );
        matrix.transform( v3d );
        v3d.x = Math.abs( v3d.x );
        v3d.z = 0;
        v3d.normalize();

        euler.x = xAxis.angle( v3d );

        v3d.set( yAxis );
        matrix.transform( v3d );
        v3d.z = Math.abs( v3d.z );
        v3d.x = 0;
        v3d.normalize();

        euler.y = yAxis.angle( v3d );

        v3d.set( zAxis );
        matrix.transform( v3d );
        v3d.y = 0;
        v3d.normalize();

        euler.z = zAxis.angle( v3d );
        if (v3d.x<0)
            euler.z = 2*Math.PI-euler.z;
     }


    public static boolean epsilonEquals(float f1, float f2, float epsilon) {
        float diff;

        diff = f1 - f2;
        if ((diff < 0 ? -diff : diff) > epsilon) {
            return false;
        }
        
        return true;
    }

    public static boolean epsilonEquals(Tuple3f t1, Tuple3f t2, float epsilon) {
        if (epsilonEquals(t1.x, t2.x, epsilon) &&
            epsilonEquals(t1.y, t2.y, epsilon) &&
            epsilonEquals(t1.z, t2.z, epsilon))
            return true;
        
        return false;
    }

    public static boolean encloses(Bounds parent, Bounds child) {
        if (parent instanceof BoundingBox)
            if (child instanceof BoundingBox)
                return encloses((BoundingBox)parent, (BoundingBox)child);
            else if (child instanceof BoundingSphere)
                return encloses((BoundingBox)parent, (BoundingSphere)child);
        else if (parent instanceof BoundingSphere)
            if (child instanceof BoundingBox)
                return encloses((BoundingSphere)parent, (BoundingBox)child);
            else if (child instanceof BoundingSphere)
                return encloses((BoundingSphere)parent, (BoundingSphere)child);

        throw new UnsupportedOperationException("Unsupported bounds combination");
    }

    /**
     * Returns true if the parent bounds fully encloses the child 
     */
    public static boolean encloses(BoundingBox parent, BoundingSphere child) {
        Point3d upper = new Point3d();
        Point3d lower = new Point3d();
        Point3d center = new Point3d();
        double radius;

        parent.getUpper(upper);
        parent.getLower(lower);
        child.getCenter(center);
        radius = child.getRadius();

        if (center.x+radius > upper.x ||
            center.y+radius > upper.y ||
            center.z+radius > upper.z)
            return false;

        if (center.x-radius < lower.x ||
            center.y-radius < lower.y ||
            center.z-radius < lower.z)
            return false;

        return true;
    }

     /**
     * Returns true if the parent bounds fully encloses the child 
     */
    public static boolean encloses(BoundingBox parent, BoundingBox child) {
        Point3d pUpper = new Point3d();
        Point3d pLower = new Point3d();
        Point3d cUpper = new Point3d();
        Point3d cLower = new Point3d();

        parent.getUpper(pUpper);
        parent.getLower(pLower);
        child.getUpper(cUpper);
        child.getLower(cLower);

        if (cUpper.x > pUpper.x ||
            cUpper.y > pUpper.y ||
            cUpper.z > pUpper.z)
                return false;

        if (cLower.x < pLower.x ||
            cLower.y < pLower.y ||
            cLower.z < pLower.z)
                return false;
        
        return true;
    }
    /**
     * Returns true if the parent bounds fully encloses the child 
     */
    public static boolean encloses(BoundingSphere parent, BoundingBox child) {
        // if the distance from the center of the sphere to any corner of
        // the box is greater than the sphere radius return false

        Point3d lower = new Point3d();
        Point3d upper = new Point3d();

        Point3d parentCenter = new Point3d();

        child.getLower(lower);
        child.getUpper(upper);

        parent.getCenter(parentCenter);

        double xDim = upper.x - lower.x;
        double yDim = upper.y - lower.y;

        double radiusSquared = Math.pow(parent.getRadius(), 2);

        Vector3d tmp = new Vector3d();

        tmp.set(lower);
        tmp.sub(parentCenter);
        if (tmp.lengthSquared()>radiusSquared)
            return false;
        tmp.set(lower.x+xDim, lower.y, lower.z);
        tmp.sub(parentCenter);
        if (tmp.lengthSquared()>radiusSquared)
            return false;
        tmp.set(lower.x, lower.y+yDim, lower.z);
        tmp.sub(parentCenter);
        if (tmp.lengthSquared()>radiusSquared)
            return false;
        tmp.set(lower.x+xDim, lower.y+yDim, lower.z);
        tmp.sub(parentCenter);
        if (tmp.lengthSquared()>radiusSquared)
            return false;

        tmp.set(upper);
        tmp.sub(parentCenter);
        if (tmp.lengthSquared()>radiusSquared)
            return false;
        tmp.set(upper.x-xDim, upper.y, upper.z);
        tmp.sub(parentCenter);
        if (tmp.lengthSquared()>radiusSquared)
            return false;
        tmp.set(upper.x, upper.y-yDim, upper.z);
        tmp.sub(parentCenter);
        if (tmp.lengthSquared()>radiusSquared)
            return false;
        tmp.set(upper.x-xDim, upper.y-yDim, upper.z);
        tmp.sub(parentCenter);
        if (tmp.lengthSquared()>radiusSquared)
            return false;

        return true;
    }

    /**
     * Returns true if the parent bounds fully encloses the child 
     */
    public static boolean encloses(BoundingSphere parent, BoundingSphere child) {
        Point3d childCenter = new Point3d();
        Point3d parentCenter = new Point3d();
        child.getCenter(childCenter);
        parent.getCenter(parentCenter);
        double childR = child.getRadius();
        double parentR = parent.getRadius();

        if (childCenter.x+childR > parentCenter.x+parentR ||
            childCenter.y+childR > parentCenter.y+parentR ||
            childCenter.z+childR > parentCenter.z+parentR)
            return false;
        
        if (childCenter.x-childR < parentCenter.x-parentR ||
            childCenter.y-childR < parentCenter.y-parentR ||
            childCenter.z-childR < parentCenter.z-parentR)
            return false;
            
        return true;
    }

}

   
  

Thank with us