Source Code : Loads an image in a format compatible with the current display
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Loads an image in a format compatible with the current display
/*
*
* Created on March 16, 2007, 4:34 PM
*
* Copyright 2006-2007 Nigel Hughes
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at http://www.apache.org/
* licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.font.FontRenderContext;
import java.awt.font.LineBreakMeasurer;
import java.awt.font.TextAttribute;
import java.awt.font.TextLayout;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import java.text.AttributedCharacterIterator;
import java.text.AttributedString;
import java.util.Hashtable;
import java.util.LinkedList;
import javax.imageio.ImageIO;
import javax.swing.JComponent;
/**
* @author nigel
*/
public class Utils {
/**
* Loads an image in a format compatible with the current display
*
*
* @return A BufferedImage with the appropriate color model
*/
public static BufferedImage loadCompatibleImage(String imageURL){
Image image = null;
try {
image = ImageIO.read(new URL(imageURL));
} catch (MalformedURLException ex) {
ex.printStackTrace();
return null;
} catch (IOException ex) {
ex.printStackTrace();
return null;
}
if (image==null){
return null;
}
GraphicsConfiguration configuration = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
//Create a buffered image which is the right (translucent) format for the current graphics device, this
//should ensure the fastest possible performance. Adding on some extra height to make room for the reflection
BufferedImage originalImage = configuration.createCompatibleImage(image.getWidth(null),image.getHeight(null), Transparency.TRANSLUCENT);
//Blit the loaded image onto the optimized surface by creating a graphics context for the new image
Graphics2D g = originalImage.createGraphics();
//Draw the original image
g.drawImage(image, 0, 0, null);
g.dispose();
return originalImage;
}
}
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