Source Code : The Depth Buffer

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The Depth Buffer

  

import javafx.application.Application;
import javafx.scene.GroupBuilder;
import javafx.scene.Parent;
import javafx.scene.PerspectiveCameraBuilder;
import javafx.scene.Scene;
import javafx.scene.SceneBuilder;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.RectangleBuilder;
import javafx.stage.Stage;

public class Main extends Application {
    public static void main(String[] args) {
        launch(args);
    }

    @Override
    public void start(Stage stage) {
        stage.setTitle("Depth Buffer");
        stage.setScene(makeScene());
        stage.show();
    }

    private Scene makeScene() {
        return SceneBuilder.create()
            .width(500)
            .height(500)
            .root(createRoot())
            .camera(PerspectiveCameraBuilder.create()
                .build())
            .build();
    }

    private Parent createRoot() {
        Rectangle node1 = RectangleBuilder.create()
            .x(-150)
            .y(-150)
            .width(200)
            .height(200)
            .fill(Color.RED)
            .build();

        Rectangle node2 = RectangleBuilder.create()
            .x(-100)
            .y(-100)
            .width(200)
            .height(200)
            .fill(Color.GREEN)
            .build();

        Rectangle node3 = RectangleBuilder.create()
            .x(-50)
            .y(-50)
            .width(200)
            .height(200)
            .fill(Color.BLUE)
            .build();

        return GroupBuilder.create()
            .children(node1, node2, node3)
            .translateX(250)
            .translateY(250)
            .build();
    }
}

   
    
  

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